Welcome to my lair. This is the thoughts of a novice gamer about the various games she plays. Mainly Nitrome, but after I've worked my way through those, I'll be on to other stuff. Have fun, and I hope you learn something from reading this.

Thursday, January 28, 2010

Boosting Levels

As you probably know, I have a new computer. And, as you also know, that means I have to start every game over from scratch. But instead of continuing on with new ones, I'm going to do all the ones I've already finished over. This means, therefore, that this is going to be my last post for a while. Keep playing!

Sunday, January 24, 2010

Icebreaker Gathering


I'm back! Even though no one is reading this, I still feel guilty about being away for so long. My holiday wasn't actually a month long, but the day after I got back, I got a new laptop, and so I had to start all the games over again from scratch. Tiring, and boring. Anyway, I'm happily bringing you Icebreaker Gathering. I have never been good at these Icebreaker games, and so it's with a lot of shame that I admit I used Youtube for a few of the levels. However, they were relatively easy to grasp once you knew how to do them, and the fact that you could start any of the clans at any time after the first five weeks of the game's release had passed. This meant I could do some clans on different computers, and be able to do the next ones without having to do some clans twice. I like this game, in the way that it's very interactive, almost everything you do has an impact. This makes it very strategic, and good for a logical thinker. A tip for level 40, the right stone long thing, let it drop the tiniest amount, then use it as a hammer to bat the hunter of his ice shelf and onto the ship. Use the left one as a slide.

Wednesday, December 30, 2009

Dirk Valentine

This is going to be my last update for a while, since I'm going on yet another holiday, this time without any access to a computer. I still don't think the Nitrome bug has been fixed yet, but I managed to get enough game time in to finish Dirk Valentine. This is a very well done game, in my opinion. It has a definite plot, interesting levels, and a boss. The controls did take some time getting used to, as using both the arrow keys and the mouse at the same time is not easy, but once I'd mastered that art, I found I was becoming quite skilled in shooting chains wherever needed. The enemies were exactly the same, but it wasn't so much about killing as it was simply avoiding cannons and the like, which was hard enough in itself. Dirk Valentine is mainly a skill game, and there isn't much luck involved. I think that was why it appealed to me. The only real problem I had with it was that both the bosses were the same, just in different places, and that since they were the same, the second time you encountered it, it wasn't hard to beat at all. Apart from that, I recommend Dirk Valentine.

Tuesday, December 29, 2009

There Be A Problem

I'm sorry for the extremely slow updates, but Nitrome has been having a few issues lately, where the screen pretty much looks like this. Now, that would be fine. After all, it's the game that really matters, right? Unfortunately, there is a problem with the games too. And so, I can only play occasionally, when it goes back up. I will try my best to finish a game soon. Again, sorry :/

Friday, December 25, 2009

Avalanche

I feel a special connection to this game, as I was there when they put it up. But maybe it's just because it's my kind of game? I absolutely love the design, and think it's well thought up. The levels are challenging but enjoyable, and it keeps you constantly on edge; there is no safe spot to rest. And, you don't have to play levels - Avalanche keeps you coming back by having a 'beat your own time' option, which is always fun. As I've just discovered, this game is much bigger than the others, by an entire 150 or so pixels! However, I've got over my grudge, and can appreciate what this does for the game. Again, it's one where you need to be able to see a little way ahead so you can see all the obstacles in the way before they smash into you. Overall, an excellent game, and I can play for hours in Survival Mode without getting bored. The ending was a bit dull. I wanted a whole animation of the penguin sheltering from the avalanche, but instead it was an extremely short and small loop. Ah well, it couldn't be perfect.

Saturday, December 19, 2009

Cold Storage

I'm playing one of the new games, and another winter one. Cold Storage. It has few levels, and is relatively easy once you get the hang of it. However, it is a very well thought up game, and a good time waster. It's technically a platform game, except you have to time your jumps to coincide with the swing of your yeti's body. There's really not much to say. There were no glitches that I experienced, and everything ran smoothly. It is a square game screen, but I think it needs it, you really want to be able to see what's coming next. And I got annoyed with the miniclip logo up the top. Who cares about sponsors, it's a Nitrome game! The only level I got stuck on was level 14. In the bit featured above, you have to bounce off the wall, and try and fall onto the moving bar. That took me a while to figure out, try and bounce off as close to the top of the diagonal bar as possible, then you go further.

Square Meal

I finally did it. Square Meal was the game I had been dreading playing. It had fifty levels, and each was slightly challenging, and took a while. I estimated years of mindless game-playing over it. However, contrary to what I expected, it only took two days, and it was rather enjoyable. The levels should have been repetitive, with only three varieties of enemy, and not many different blocks to eat. However, it wasn't. Somehow, the Nitrome developers managed to make 50 levels of same-ness into something fun. I did get annoyed with the game sometimes, because the creature had rather slow reaction times in regards to turning, and often I'd find myself pressing the left or right arrow key desperately, trying to get my monster to turn around. Not much to say about the game though. It was a good idea, but I also think cutting the number of levels would have been good - the sheer amount put me off right from the start.